Intelligent Systems
Note: This research group has relocated.

A mathematical principle for the gamification of behavior change

2022

Article

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Many people want to build good habits to become healthier, live longer, or become happier but struggle to change their behavior. Gamification can make behavior change easier by awarding points for the desired behavior and deducting points for its omission.

Author(s): Lieder, F. and Chen, PZ. and Prentice, M. and Amo, V. and Tošić, M.
Journal: JMIR Preprints
Year: 2022
Month: October
Publisher: JMIR Publications

Department(s): Rationality Enhancement
Bibtex Type: Article (article)
Paper Type: Journal

DOI: http://doi.org/10.2196/preprints.43078
State: Published
URL: https://preprints.jmir.org/preprint/43078

BibTex

@article{Lieder2022jmir-mathematical,
  title = {A mathematical principle for the gamification of behavior change},
  author = {Lieder, F. and Chen, PZ. and Prentice, M. and Amo, V. and Tošić, M.},
  journal = {JMIR Preprints},
  publisher = {JMIR Publications},
  month = oct,
  year = {2022},
  doi = {http://doi.org/10.2196/preprints.43078},
  url = {https://preprints.jmir.org/preprint/43078},
  month_numeric = {10}
}